The OLC Emerging Technologies for Online Learning International Symposium was a great conference and learning experience! With nearly 700 and 350+ virtual attendees from 25 countries and 43 states, it was a great opportunity to learn how a variety of institutions are creating flexible learning options for students through the application of educational technologies. There were also 38 vendors and 8 launch pad exhibits that provided a unique ability to think beyond the current deployment of technology at our institutions while seeing what additional solutions may be available to help solve instructional problems.
The focus on online learning continues to be mission critical for universities and colleges in higher ed. Blended and online instruction is also growing rapidly in K-12. As we look to the future, it is helpful to collaborate and share experiences at conferences such as #ET4Online.
Here is an infographic from the Online Learning Consortium on “Keeping Pace with the Changing Face of Online Learning“:
Jessica L. Knott
Michigan State University
- Agile Development Process
- UX – User Experience Research
- Target the user experience for enhancing the course experience for students.
- Session Slides
- User experience focuses on understanding user behaviors, needs, and motivations through obeservation techniques.
- Polls and Surveys – Wedgies is a site for polling. Other tools: Google Forms, Qualtrics, and more.
- A/B Testing – Place 2 options in front of users and see what they do.
- How do we maximize/optimize: content, audiences, usability, contextual experiences for students.
- Have you ever done a user A/B test with students to see which course home page they like better?
- Lynda.com has a good overview of user experience testing “Foundations of UX: Usability Testing“
- Personas are valuable for empathy and to put yourself in your students’ shoes. They can inform design decisions, help you identify student groups for feedback, help identify team composition.
How can we as educators intentionally design our courses that contribute to effective learning using the principles of #UX?
Tanya Joosten (University of Wisconsin – Milwaukee, USA)
Bonnie Stewart (University of Prince Edward Island, Canada)
George Siemens (Athabasca University, Canada)
Chris Walsh (Zaption
- Junction Education – Offers a curated content delivery service. A course home page, lesson page, student analytics. Faculty have the ability to tweak content. Concerns with duplicating functionality with the lms.
- Zaption – Offers a way to interact with video. Turns video into active learning experiences. Interactive videos lessons for blends, flipped, and online learning. The platform, find, add, share and track views. Interactions include quizzes and notices. Tracking responses and download the stats with actionable analytics. There is a free version with $90 per instructor per year license for the full version.
- Yellow Dig – Is a social learning platform. It offers a system to create posts and allow comments from students.
- Goreact – Online video assessment solution for student presentations and for instructor feedback. Comments are discussion threads and are time stamped.
- DropThought – Provides opportunity for students to provide formative feedback. To be used for instructional continuous improvement. Students provide feedback through dropthought which is then viewed by instructors.
Overall, many comments from the sharks on concerns about replicating technologies and tools that are replicated in existing LMSs. Clarity is needed for faculty and educators on what the product serves to offer as a solution. Where the rubber meets the road and at the end of the day, how will this new X improve my teaching and my students’ learning.
Keynote Session Details
University of California, Irvine, USA
- How can we help young people find those that share knowledge and expertise while sharing enthusiasm and excitement about learning.
- Learning in an era of abundant connectivity.
- We have new challenge yet also new opportunities.
- The “Digital Youth Group Quiz” #digitalyouth – 3 Questions: 1) What percent of americans aged 16-29 read a book in 2012? Answer 83% via Pew Young Readers Survey 2) In 2009 how many hours per day did US kids aged 8-10 spend with media? Answer 7 hours 38 minutes via Kaiser M2 Survey 2010 3) How many text messages, on average, do teens aged 13-17 send in a month? Answer 3417 via Nielson 2011 with girls sending more than double than boys.
- The Gallup 2013 poll goes from 76% engaged in elementary to 44% in high school.
- 45% of college students demonstrate very little learning in their first 2 years of college (Arum and Roska)
- College tuition cost up 538% since 1985. Source = College Board
- More than half of bachelor’s degree holders under the age of 25 are unemployed or underemployed.
- There is a culture class of in class vs out of class. Institutional structures that were created long ago vs a connected culture we are in now.
- Meet Abigail, Age 14 – She is accesses a wide range of fan fiction through wattpad. She published her own work. She had an interest, engaged and received support and community through peers which then lead to new opporunities, such as she can publish her wiriting.
- Online affinity groups have a learning path similar to: INTERESTS which leads to PEERS which leads to OPPORTUNITY
- Connected Learning (a learner pursues something they care about or a stake in) and Affinity Networks (support of peers provide new opportunities) = Connected Campus (summer of minecraft), Scratch, #Phonar
- Digital Media Learning Initiative:
- Connected Courses – Active Co-learning in Higher Ed
- Who is your #learninghero? – having relationships in your life of those that have had an impact in your life around the passion of learning.
- 2014 Gallup-Purdue Index Report – 1) Project based learning spans semester 2) Students that connected with their professor:
“If graduates had a professor who cared about them as a person, made them excited about learning, aand encouraged them to pursue their dreams, their odds of being egnaged at work more than doubled, as did their odds of thrining and their well-being.”
- Learning in an era of ABUNDANCE connectivity? The university is only one node of learning that can happen in a day. That the connected learning has production centered, shared purpose, and openly networked interactions.
The connected learning network – connects real world opportunity for the relationships and networks that students can have through affinity group interaction.